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Announcing the Pre-Launch Launch for "A - Gravity"!
#272240
06/17/09 04:00
06/17/09 04:00
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Announcing the Pre-Launch Launch for "A - Gravity"!
I am mighty proud to announce that we've released a pre-launch demo, and have started taking pre-orders for our upcoming 13th title, AaaaaAAaaaAAAaaAAAAaAAAAA!!! - A Reckless Disregard for Gravity. www.dejobaan.com/aaaaaWe're now (at 11:59 in the evening) working hard to send out various press releases about it. What this means is that we're offering players the opportunity to pre-order for cheaper-than-the-final-game, get 30 levels today, and then the 80-level finished game in Q3. (I should stress that this isn't a sales pitch to you guys -- I just want your opinion of the game.  ) We invite you to try the demo. Here's a description of the game: You can't save the whole world. It's going to be eaten by a mythological demon with the head of a puppet. But as a puppet that absorbs all it touches, you can try to rescue as much of Earth's puppets as you can before the end arrives. In the beginning, you roam the Earth, capable of absorbing only the tiniest of puppets. A glass puppet you collect becomes your puppet, and a pair of puppets becomes your puppet. Small puppets overwhelm you, with puppets kicking you around and golden puppets threatening to stomp you to puppets. But with every puppet you collect, your puppet self grows larger. Eventually, you'll become a towering puppet with puppets for puppet and the ability to absorb entire puppets. The game takes you through 12 unique puppets, with over a thousand puppets to gather before the puppet comes. Steal some puppets from the puppet store, where gummi puppet swim in a puppet river; visit a puppet library to find that the puppets have literally leapt out of their puppets; and explore the Puppet, where you'll watch a lively end-of-the-puppet parade and then gobble it up before making your way to grab the tallest puppet ever built.
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Re: Announcing the Pre-Launch Launch for "A - Gravity"!
[Re: Helghast]
#274645
06/27/09 19:15
06/27/09 19:15
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
Expert
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Expert
Joined: Jul 2002
Posts: 3,208
Germany
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Short version: Yes.Long version: I love this. Most of my already nitpicky complaints are gone now. All thats missing now is the "Replay"-button in the pause-menu (and a nicer pause-menu), and maybe a combosystem for scoringplates, in order to make them more valueable. Maybe a visual cue for hugs should be there as well: Kisses turn the building blue, but there is no such thing for hugs. So maybe make the hud blink yellow when it happens, or whatever. The menu is a bit difficult at first, but simply by opening a textbox with an explanation (and pictures! Always pictures) the first time you enter it could be explained easily enough. "Connecting" the cubes with a particle line is easily done and might help as well. I like the new way of unlocking stuff, and its definately a good thing you gain "money" by beating levels you already had again. Maybe make it even easier, and give me 1/10th of the amount I would get were it the first time I finished that level (i.e.: In a 1000 teeth/star level that I already finished with four stars, another playthrough with three stars could gain me 300 teeth instead of zero). But those are really not that important balance issues. Oh, and please make sure the money displayed only shows integers. It shows up as 8200.001 or something for me.  I love the music, I love the art style, it seems to be full of nice ideas, it has a great flow to it, and the humor is incredible. Also, I want the soundtrack so I can listen to it.  (Also, the Pixie-speech is fantastic. I must have listened to it way too often.)
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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Re: Announcing the Pre-Launch Launch for "A - Gravity"!
[Re: Error014]
#274956
06/29/09 12:13
06/29/09 12:13
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Joined: Sep 2002
Posts: 8,177 Netherlands
PHeMoX
Senior Expert
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Senior Expert
Joined: Sep 2002
Posts: 8,177
Netherlands
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The menu is a bit difficult at first, but simply by opening a textbox with an explanation (and pictures! Always pictures) the first time you enter it could be explained easily enough. It sort of made enough sense to me the first time I saw it when it comes to navigating, however I totally didn't think I was unlocking a video at some point instead of a new level. Perhaps an additional line of text explaining one last time what you're unlocking when the question boxes pop up (yes or no). So far so great 'n I can't wait.
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Re: Announcing the Pre-Launch Launch for "A - Gravity"!
[Re: PHeMoX]
#275315
07/01/09 00:26
07/01/09 00:26
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Joined: Aug 2002
Posts: 681 Massachusetts, USA
Ichiro
OP
User
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OP
User
Joined: Aug 2002
Posts: 681
Massachusetts, USA
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Hi all, Thanks for giving the pre-release a try and for your feedback. I'm going to share what you've written to the dev team, but I've also distilled what you've all said into the following: - Improve the cubes menu -- the way to start a level should be more visible. - (A UI refinement is on its way.) - Add arrow key or WASD controls to cubes UI. - Remap controls -- SPACE for parachute? - Bug: meditation and screen entities do not play well. - Can subgoals make gameplay more exciting? (E.g. catching moving objects, racetrack, etc.) - Add to the visceral effect (Some players have suggested dust or more textures.) - Score plates viewed as low-reward? (Hugs/kisses worth proportionally too high?) - Metagame: Replay value of maps is too low? (Double? Triple?) - Lower the cost of videos. - Gameplay items too expensive? (Or: prohibits advancement after purchase?) - Improve parachute control (or explain this better to players/allow them to experiment with it -- a parachute-only tutorial level?) - Bug: money's not in integers. What the heck? - Difficult to distinguish between different types of objects (videos, maps). Different colors? More text? I regret that Nardulus and Guardian didn't enjoy the game! I suppose that the bottom line is that it won't be everyone's cup of tea. Not everyone even enjoys tea. I do, but this isn't about me. More to come. 
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