Hi there,
i wonder, that the static lights are too dark after the mapcompiling.
I have a simple testmap. Only 2 planes and one wall. There are 3 static lights: the sun, and two pointlights.
If i compile the map without the GS-Shaders the map look like this:
But if i compile the map with the GS-Shaders on the LEVELBLOCKS, then the result looks like this:
This are the values from the compiler:
You see, the roofplane are very dark. But i want it very bright. But with shaders it wont work. Ive tryed it since friday.
Can any1 help me?
Greetings
Schmerzmittel