Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (TipmyPip), 18,619 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: memory increases every Second [Re: Damocles_] #273918
06/24/09 23:07
06/24/09 23:07
Joined: Apr 2006
Posts: 737
Ottawa, Canada
O
Ottawa Offline
User
Ottawa  Offline
User
O

Joined: Apr 2006
Posts: 737
Ottawa, Canada
Hi!

Some functions might be called again and again
Use proc_kill = 4 at the beginning of a few functions and watch
the memory panel (F11)


Hope this helps!
Ottawa laugh

Ver 7.86.2 Pro and Lite-C
Re: memory increases every Second [Re: Ottawa] #274011
06/25/09 10:59
06/25/09 10:59
Joined: Jun 2009
Posts: 43
MCKiller Offline OP
Newbie
MCKiller  Offline OP
Newbie

Joined: Jun 2009
Posts: 43
In the diag Panel (F11) I see 15 functions are running.
Now I press ESC (for our menu panel)
and tadaaa.... there are only 9 functions running and the memory stopped increasing. Now I just need the names of those missing functions.
If the engine can count the functions, why I can’t get the names of those functions?
I read in the manual the description for the proc_kill:

For determining the functions to be terminated, proc_kill searches the function scheduler list.......


So isn’t it possible to look into the function scheduler list? Maybe with a DLL written in C++ for the Engine?

Re: memory increases every Second [Re: MCKiller] #274014
06/25/09 11:08
06/25/09 11:08
Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,211
İstanbul, Turkey
then they are one of the 6 funcs that gets stopped when you pause the game.


3333333333
Re: memory increases every Second [Re: Quad] #274016
06/25/09 11:20
06/25/09 11:20
Joined: Feb 2006
Posts: 1,011
Germany
pegamode Offline
Serious User
pegamode  Offline
Serious User

Joined: Feb 2006
Posts: 1,011
Germany
It's hard to say if it's really 6, because you don't know if those 9 running functions are among the former 15 functions.
It could also be that 10 function stopped and 4 started or any other combination.

What you need are the names of the running functions before ESC is pressed and after. Then you could see exactly which functions have been stopped and which were started.


Re: memory increases every Second [Re: pegamode] #274039
06/25/09 12:41
06/25/09 12:41
Joined: Jun 2009
Posts: 43
MCKiller Offline OP
Newbie
MCKiller  Offline OP
Newbie

Joined: Jun 2009
Posts: 43
I've started another thread in the “ask the developer” – section of this forum. So it seems that we will get a feature to see the function names in the future. :-)

http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=274015#Post274015

Page 2 of 2 1 2

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1