Hi @ll
Can someone give me a hint how to debug the memory of a running 3dStudio Game? I use the SED Editor but the debugging functions are not the best.
If I run our game in –diag mode and hit “F11” I see that the memory increases every Second (or Frame) but the amount of entities didn’t increase. So is there a fast solution to find out why this happens? How will you solve memory – problems?
Thanks