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Re: FFP / VertexShader Water Code
[Re: VoodooFactory]
#27408
05/18/04 05:55
05/18/04 05:55
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Joined: Nov 2003
Posts: 698 England, UK
Aaron_H
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Joined: Nov 2003
Posts: 698
England, UK
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Quote:
Yeah, but I believe some of these shaders use "CameraSpaceRelflexionVector", which I thin is a Pro only feature. As I uderstand, this feature makes realtime reflection possible.
Maybe JCL or someone from Conitec would be able to commment on this. Although I can't see them offering a "slimmed down" shaders feature in the commercial edition.
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