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Yeah, but I believe some of these shaders use "CameraSpaceRelflexionVector", which I thin is a Pro only feature. As I uderstand, this feature makes realtime reflection possible.
Not quite, It allows you map an environment map onto a surface based on the vector between the objects vertex and the camera. While not quite the same as a realtime reflection (which you'd need to use render to texture to compute the enviroment map in real time), it does give static reflections (like clouds on water).
Never argue with an idiot. They drag you down to their level then beat you with experience
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