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Collision detection / Terrain #274072
06/25/09 15:14
06/25/09 15:14
Joined: Jun 2009
Posts: 8
Z
zemog Offline OP
Newbie
zemog  Offline OP
Newbie
Z

Joined: Jun 2009
Posts: 8
Hi Guys,

could anyone give me an idea how to give an collision detection
to an entire map (the terrain, mountains, buildings).
At the moment I have no clue how it could work.
Just a very basic example would be fine.

many thanks,

zemog

Last edited by zemog; 06/25/09 18:28.
Re: Collision detection / Terrain [Re: zemog] #274112
06/25/09 18:38
06/25/09 18:38
Joined: Jun 2009
Posts: 8
Z
zemog Offline OP
Newbie
zemog  Offline OP
Newbie
Z

Joined: Jun 2009
Posts: 8
nobody have an idea?

Re: Collision detection / Terrain [Re: zemog] #274157
06/25/09 22:15
06/25/09 22:15
Joined: Aug 2003
Posts: 7,440
Red Dwarf
Michael_Schwarz Offline
Senior Expert
Michael_Schwarz  Offline
Senior Expert

Joined: Aug 2003
Posts: 7,440
Red Dwarf
if you move entities with the c_ commands, you wont have to worry about colission detection, the engine does it all by itself.


"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
Re: Collision detection / Terrain [Re: Michael_Schwarz] #274195
06/26/09 01:04
06/26/09 01:04
Joined: Jun 2009
Posts: 8
Z
zemog Offline OP
Newbie
zemog  Offline OP
Newbie
Z

Joined: Jun 2009
Posts: 8
ok I've found the c_commands in the manual, thank you very much.


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