Hmm, without going back and looking at how the stages were done, but are you saying you wern't passing a bmap_to_uv()'d bmap in the other shaders? From my test (ill have to dig up the thread), it looked like bmap_to_uv() changes the texture format to D3DFMT_V8U8. I'm wondering if there are cases where ATI will happily use other formats, and nVidia cards are stricter.


Never argue with an idiot. They drag you down to their level then beat you with experience