|
Re: Torque 3D
[Re: mpdeveloper_B]
#274098
06/25/09 17:28
06/25/09 17:28
|
Joined: Jan 2008
Posts: 1,580
Blade280891
Serious User
|
Serious User
Joined: Jan 2008
Posts: 1,580
|
Our team have brought this and are developing a game for a large company with it, we are happy with the power of the engine
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
|
|
|
Re: Torque 3D
[Re: mpdeveloper_B]
#274109
06/25/09 18:30
06/25/09 18:30
|
Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
|
Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
|
i'm quite picky about these engines. if all engines would be have scripting language like or similar to 3dgs i'd be very pleased.
anyway. could someone post me an image to see how torques script looks like?
Ubi bene, ibi Patria.
|
|
|
Re: Torque 3D
[Re: croman]
#274115
06/25/09 18:45
06/25/09 18:45
|
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
|
Expert
Joined: Feb 2006
Posts: 2,185
|
I'll tell you what I was told, to get a look at the script download one of the demos of TGEA: http://www.garagegames.com/products/download/28According to GG alot of the code will be very similar in T3D, It's still TorqueScript.
- aka Manslayer101
|
|
|
Re: Torque 3D
[Re: mpdeveloper_B]
#274117
06/25/09 18:54
06/25/09 18:54
|
Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
|
Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
|
it's still Torque script, yes but i dont know how it looks like  i'll try to dl it and see that TS...most probably i wont use it, i'm just curious to compare it to lite-c
Ubi bene, ibi Patria.
|
|
|
Re: Torque 3D
[Re: croman]
#274148
06/25/09 21:23
06/25/09 21:23
|
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B
Expert
|
Expert
Joined: Feb 2006
Posts: 2,185
|
Well when downloading the demo you can see what it looks like...I'm not sure what you mean here. Anyway, If anyone needs to look at the docs go to one of these two links: Documentation Page(I'm not sure if you need a login to access it, but from here you just click the documentation you want to view) Torque Developer Network(you just need a login for the main torque site to access these) @croman: this page alone makes me want to play with TS: http://tdn.garagegames.com/wiki/TorqueScript#About_TorqueScriptYou'll probably need a login to access it, but it may be what you're talking about edit: you can also download the demo to torsion on the page that links to the demo. torsion is the torque script editor.
Last edited by mpdeveloper_B; 06/25/09 21:28.
- aka Manslayer101
|
|
|
Re: Torque 3D
[Re: croman]
#274152
06/25/09 22:01
06/25/09 22:01
|
Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
|
Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
|
it's still Torque script, yes but i dont know how it looks like  i'll try to dl it and see that TS...most probably i wont use it, i'm just curious to compare it to lite-c This depends on your point of view. I could understand that a non-programmer might be more comfortable in the beginning with Lite-C. But an experienced programmer will probably like Torque Script more. It is also a C language, but leaning a bit towards modern languages with object oriented approach and well structured logic. I personally (as a programmer familiar with high languages like Delphi, Java and C#) find Torque Script more familiar and comfortable. But this is really just a personal taste and in the end it is not important. Any programming language is just a tool to get the job done, just like a screwdriver or a hammer. They are exchangeable. More important is the API behind it, the rendering technology, the platform(s) you are developing for, the workflow and the features you need for your project. Your customers will not see your script language. They care only about the product, the content they see at the screen, the music, the control and the gameplay. But there are also problems in the Torque world and they need workarounds and hacks. Some projects need C++ modifications. At least this happened in the past. But I know that such things happen with every complex technology.
Models, Textures and Games from Dexsoft
|
|
|
Re: Torque 3D
[Re: Machinery_Frank]
#274155
06/25/09 22:09
06/25/09 22:09
|
Joined: Jan 2008
Posts: 1,580
Blade280891
Serious User
|
Serious User
Joined: Jan 2008
Posts: 1,580
|
If you still want screens let me know and i can post some on here for you.
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
|
|
|
Re: Torque 3D
[Re: Blade280891]
#274171
06/25/09 22:47
06/25/09 22:47
|
Joined: Nov 2007
Posts: 1,032 Croatia
croman
Serious User
|
Serious User
Joined: Nov 2007
Posts: 1,032
Croatia
|
yea, sure...i'd like to see some screens. i dont have time to dl it and try it nor i can find something useful on its website(i know i didnt look good probably, but i dont have time...)
Ubi bene, ibi Patria.
|
|
|
Re: Torque 3D
[Re: croman]
#274174
06/25/09 23:08
06/25/09 23:08
|
Joined: Jan 2008
Posts: 1,580
Blade280891
Serious User
|
Serious User
Joined: Jan 2008
Posts: 1,580
|
Last edited by Blade280891; 06/25/09 23:09.
My Avatar Randomness V2"Someone get me to the doctor, and someone call the nurse And someone buy me roses, and someone burned the church"
|
|
|
|