Correct... The very 1st post, which works happily on my ATI, took a BMP & passed in through bmap_to_normals.

In the post with test #5, I put the info in comments of what type of texture I used and if I ran it through "bmap_to_whatever". However, each version did work on my ATI.

Bumpwaves.exe generates a V8U8 tex.