ˇhmm interesting. I tested it this way. It's actually a little modification to my reload() function.
function reload()
{
cartridge = arr[g_type][1]; //assign a value from array to predefined var
if (cartridge > 0) //Test this value
{
add_on = (arr[g_type][0] - bullets); //calculate add on
if (cartridge < add_on)
{
add_on = cartridge;
}
cartridge -= add_on;
[..]
NOW, if I change arr[g_type][1] f.i 56 and arr[g_type][0] to 5, resulting:
[...]
cartridge = 56; //assign a value to predefined var
if (cartridge > 0) //Test this value
{
add_on = (5 - bullets); //calculate add on
if (cartridge < add_on)
{
add_on = cartridge;
}
cartridge -= add_on;
[..]
,
everything Works! I assume that array values aren't taken.
tested in that way too:
STRING* str_addon = "";
TEXT* dbg_count =
{
pos_x = 0;
pos_y = 100;
string("add_on: ", str_addon);
flags = SHOW;
}
function main()
{
[..]
while(1)
{
[..]
str_for_num(str_addon, arr[0][1]); // directly trying to get value! the result should be 30
}
[..]
}
BUT the showed string is still
0!