Gamestudio Links
Zorro Links
Newest Posts
Camera always moves upwards?
by clonman. 11/13/25 14:04
brokerCommand PLOT_HLINE parameters
by M_D. 11/13/25 10:42
ZorroGPT
by TipmyPip. 11/10/25 11:04
Training with the R bridge does not work
by frutza. 11/05/25 00:46
Zorro 2.70
by opm. 10/24/25 03:44
Alpaca Plugin v1.4.0
by TipmyPip. 10/20/25 18:04
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (TipmyPip), 32,374 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sheliepaley, Blueguy, blobplayintennis, someone2, NotEBspark
19177 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Animating bones in models, would it be wise to reset bones...? #274511
06/27/09 03:16
06/27/09 03:16
Joined: Feb 2008
Posts: 69
Australia
M
MegaMarioDeluxe Offline OP
Junior Member
MegaMarioDeluxe  Offline OP
Junior Member
M

Joined: Feb 2008
Posts: 69
Australia
I've contacted a modeller to do a model for my game. However, I was wondering when I'm manually adding animations, say for example I have a walk animation and I want to shift to running animations like so:

Quote:

idle0
walk0
walk1
walk2
run0


The thing is that when I go to add a new frame, it "copies" the bone animation from the previous frame, but I want to start fresh for the models' new animation (ie. reset back to where it was before any animations were made).

Would I use the A6 MED "Reset Bone Animation" tool to reset the bones so I can start a new set of animations without affecting the current ones? Or is there another tool I can use?


----
MegaMario
Regular 3D Game Studio User
http://www.krystalgaming.net
Re: Animating bones in models, would it be wise to reset bones...? [Re: MegaMarioDeluxe] #274519
06/27/09 04:02
06/27/09 04:02
Joined: Jun 2009
Posts: 10
ina
P
peank Offline
Newbie
peank  Offline
Newbie
P

Joined: Jun 2009
Posts: 10
ina
how 'bout create an initial frame before you start create "idle0"(etc: pose0,idle0,walk0...), its the pose where the model weren't animated at all, then when you create other frame , just use "pose0" for it source....

Re: Animating bones in models, would it be wise to reset bones...? [Re: peank] #274522
06/27/09 04:17
06/27/09 04:17
Joined: Feb 2008
Posts: 69
Australia
M
MegaMarioDeluxe Offline OP
Junior Member
MegaMarioDeluxe  Offline OP
Junior Member
M

Joined: Feb 2008
Posts: 69
Australia
I like that idea, peank. I suppose it should work. Thanks! smile


----
MegaMario
Regular 3D Game Studio User
http://www.krystalgaming.net

Moderated by  HeelX, rvL_eXile 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1