Gamestudio Links
Zorro Links
Newest Posts
contractUpdate() is filtering if >2 rows
by mistery. 11/09/26 12:06
New Zorro version 3.15
by jcl. 11/09/26 09:24
Removing outliers from files
by jcl. 11/04/26 10:30
[MED] Import from FBX (2010) missing!!!
by rayp. 11/03/26 14:33
What are you working on?
by rayp. 11/02/26 13:57
No connection to MT4
by JeyKey II. 10/29/26 09:34
AUM Magazine
Latest Screens
Dorifto samurai
Shadow 2
Rocker`s Revenge
Stug 3 Stormartillery
Who's Online Now
4 registered members (LoT, vince, VoroneTZ, 1 invisible), 18,151 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
dabolong, MaliceTheMaker, Haitao_Ren, JimSimons, julienp
19249 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Animating bones in models, would it be wise to reset bones...? #274511
06/27/09 03:16
06/27/09 03:16
Joined: Feb 2008
Posts: 69
Australia
M
MegaMarioDeluxe Offline OP
Junior Member
MegaMarioDeluxe  Offline OP
Junior Member
M

Joined: Feb 2008
Posts: 69
Australia
I've contacted a modeller to do a model for my game. However, I was wondering when I'm manually adding animations, say for example I have a walk animation and I want to shift to running animations like so:

Quote:

idle0
walk0
walk1
walk2
run0


The thing is that when I go to add a new frame, it "copies" the bone animation from the previous frame, but I want to start fresh for the models' new animation (ie. reset back to where it was before any animations were made).

Would I use the A6 MED "Reset Bone Animation" tool to reset the bones so I can start a new set of animations without affecting the current ones? Or is there another tool I can use?


----
MegaMario
Regular 3D Game Studio User
http://www.krystalgaming.net
Re: Animating bones in models, would it be wise to reset bones...? [Re: MegaMarioDeluxe] #274519
06/27/09 04:02
06/27/09 04:02
Joined: Jun 2009
Posts: 10
ina
P
peank Offline
Newbie
peank  Offline
Newbie
P

Joined: Jun 2009
Posts: 10
ina
how 'bout create an initial frame before you start create "idle0"(etc: pose0,idle0,walk0...), its the pose where the model weren't animated at all, then when you create other frame , just use "pose0" for it source....

Re: Animating bones in models, would it be wise to reset bones...? [Re: peank] #274522
06/27/09 04:17
06/27/09 04:17
Joined: Feb 2008
Posts: 69
Australia
M
MegaMarioDeluxe Offline OP
Junior Member
MegaMarioDeluxe  Offline OP
Junior Member
M

Joined: Feb 2008
Posts: 69
Australia
I like that idea, peank. I suppose it should work. Thanks! smile


----
MegaMario
Regular 3D Game Studio User
http://www.krystalgaming.net

Moderated by  HeelX, rvL_eXile 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1