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3 registered members (NewbieZorro, TipmyPip, 1 invisible),
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Re: dxstudio
[Re: ratchet]
#274984
06/29/09 15:04
06/29/09 15:04
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Joined: Apr 2009
Posts: 33 Germany
Bunsen
Newbie
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Newbie
Joined: Apr 2009
Posts: 33
Germany
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From DX Studio Guide: Q. Does DX Studio use any kind of optimization algorithm for the levels, like BSP trees, Octrees or whatever? Does it have any tool for creating portals (or turning a 3DS mesh into a portal or occluder)?
A. DX Studio throws most data straight at the card, which is now becoming faster than BSP given it's quicker for graphics hardware to blit it than it is to test for inclusion. It does also support LOD which helps slim down high poly models as they get further away.
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Re: dxstudio
[Re: Bunsen]
#275015
06/29/09 18:16
06/29/09 18:16
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Ok i got totally wrong for LOD  If anyone have a great demo showing it's capabilities and power it would be great. But once again Unity is lot more advanced.
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