I create bitmaps using the prefabricated walk, run etc Poser animations ,
then I import the bitmaps as a background in Fragmotion to create key frames
The walk-generator inside Poser is really a great and simple tool to get
emotional movement-cycles with less or more exaggeration within few minutes.
If you may be interrested to bring Poser animations directly into
Gamestudio (without the need of background pictures) here is my workflow:
Export the T-standing default pose and the movement-cycles from Poser
as BVH-files. Use one of the simple models, e.g. the stick.
Take an animation program which is able to handle BVH- and FBX-files (I use
XSI Foundation but free MOD Tools should work too). Import your model and the
BVH default pose skeleton.
Using the BVH default pose skeleton, match it to your character. Bind (envelope)
the mesh to the skeleton. Until your character consists of 10000's of polygones
this should not be very difficult.
Once your character is enveloped you can assign all poser generated animations
(within XSI this is simply done by importing the BVH and dropping it into the
animation mixer).
Plot the mixer to the skeleton and export as FBX.
Import the FBX-file into MED and enjoy.