nobody said anything against it.
my point is simple: dont add features (even as realistic as they might be) that kill gameplay. dont add features just for the sake of it. dont add features that are anoying and dont add any substance to the game (no matter if realistic or not).
hence my point about rethinking death in games. or other examples.
keep in mind its a game, so main focus is entertainment and not the replica of the real world.
about "reaching as many people as possible" i totaly dissagree with above. thats total bullshit and you wont benefit from this attitude at all.
this way you lose casual games because you are too sim and you lose sim players because you are too casual.
find your market!
having a uber sim like ww2 is a strong selling point. you compete with a hand full of other games for all teh sim nerds out on this planet.
sim games last waaaaaaaaaaaaaaay much longer then any call of duty or doom will ever be able to.
being able to repair guns doesnt sound like a bad idea. but if its just a pain for the player then ditch this idea. if on the other hand the enemy ai has the same limits and acts like that, then this feature is legit.
if it adds ontop of that more playability to the game then add it.
dont ask what people like. there is no golden rule for game development.
you are not the only sim guy on this planet so focus on that. make a sim ww2 game that a hardcore sim gamer like you would enjoy!
and be aware of the fact that no matter how simmy you make your game, sooner or later you will get comments like "good game, i just wished it would be more realistic"

cheers