Hello all,
I'm forced to open a new showcase thread since the
old one became too cluttered, I can't change the pics (thread was made before the forum update) and it's not even the same product anymore (before we only offered AI, but Intense X is now much much more than that).
If you've never heard of
Intense X before, it's a plugin that my team and I are working for well over 10 years now
. It's a tool for beginner programmers and artists to make games using powerful AAA game techniques (most Intense X code is directly influenced and taught to me by Jeff Orkin himself, lead programmer for games such as King's Quest, TRON 2, F.E.A.R., and Condemned). It's also a tool for advanced programmers that don't want to re-invent the wheel in matters as pathfinding and goal oriented AI.
You may use Intense X to either create a new project, or activate it to your current game. Using Intense X's WED panels you can easily select which features you want to have Intense X handle, and which you want to tackle yourself. Even after installing IX to your existing game, it will behave exactly the same until you start enabling IX features for it.
The reason I'm making this thread now is because Copper 1.0 has finally been released! Before you buy, you could try Intense X Copper Trial for 30 days, or even use our freeware product, Intense X Zinc.
Intense X Zinc is the successor of Intense Pathfinding 2. It's a free, open sourced (when it comes to pathfinding code) tool that you can very easily add to your own existing projects with one-click. Its main features include static and dynamic pathfinding, player/npc movement and a complete camera system (1st person, 3rd person, free camera). You may use Intense X Zinc free indefinitely without any credits required. Youtube Tutorial link on Zinc follows:
Intense X Zinc video tutorialIf you're interested in the
Intense X Copper Trial edition, you should still download Intense X Zinc, and from WED go to: Menu->Help->Intense X About->Start Copper 1.0.0 Trial. Intense X Copper Trial is a fully functional Copper edition that will even let you publish your games for the 30 day period, but uses closed source code, in contrast with Intense X Copper 1.0 (non-trial) which is fully written in open sourced Lite-C Code.
For more information on Intense X, please visit our website at:
http://www.intense-i.com.For the lazy ones, you can download Zinc directly from
here. If you're interested you may also want to read our
Online Documentaton, watch our
video tutorials or drop by our
community and say hi.
Cheers,
Aris