var counter;
var spin = 1;
function handel_timer()
{
if (spin) //if var spin = 1
{
player.tilt += 5*time_step; //rotate the entity
}
else
{
while(player.tilt > 0)
{
player.tilt -= 0.5*time_step;
spin = 0;
wait(1);
}
}
}
action hand_spin()
{
player = my;
while(1)
{
handel_timer();
if(player.tilt > 360){player.tilt = 0; counter ++;}
if(key_space && spin) //if space pressed and spin = 1
{
spin = 0;
while(key_space) wait(1); //wait until space is released
}
if(key_space && !spin) //if space pressed and spin = 0
{
spin = 1; //set spin = 1
while(key_space) wait(1);
}
wait(1);
}
}