Okay here we go! Just replace the function an add the new var.
Code:
var back_speed = 1; //play with this var
function handel_timer()
{
if (spin) //if var spin = 1
{
player.tilt += 5*time_step; //rotate the entity
}
else // var spin is 0
{
if(player.tilt > 0)
{
player.tilt += back_speed*time_step;
key_space = 0; //don't let them use space until .tilt isn't 0 agian
}
}
}