i also hope so smile

Quote:

MCKiller wrote that the number of functions and the number of entities are stable.

Isn't it possible to get the names of all currently running functions? If not maybe you could add it to a future version of gs?

It could be hard to find out which functions are currently running if the overall number of functions is big. And with that it could be hard to find out where a panel, bitmap, material, sound or the like is created in a loop.


But if the number of functions isnt decreased after the moment, when function suppose to be terminated and it crashes if i call it again? smile


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