Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
1 registered members (AndrewAMD), 14,661 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Weird model deformation during interpolation [Re: jcl] #275590
07/01/09 22:38
07/01/09 22:38
Joined: Sep 2003
Posts: 271
Germany
Chris3D Offline
Member
Chris3D  Offline
Member

Joined: Sep 2003
Posts: 271
Germany
hi, I get the same problem, when I use ent_blend!

Re: Weird model deformation during interpolation [Re: Chris3D] #275699
07/02/09 08:21
07/02/09 08:21
Joined: Jul 2000
Posts: 28,024
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,024
Frankfurt
ent_blend linear interpolates between two frames. Thus, the same as said before also applies to ent_blend.

The issue is simple math. All linear interpolation produces visible distortions when the follwing two conditions are fulfilled:

- the real movement is not linear, but a rotation or a movement along a curve.
- the frames are very different from each other, f.i. rotation steps of 30 degrees or more.

As a rule of thumb, the less linear the movement, the more key frames you'll need. This applies to bone as well as vertex animation.

Page 2 of 2 1 2

Moderated by  old_bill, Tobias 

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1