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Simple Physics Engine Platform question
#27558
05/18/04 03:52
05/18/04 03:52
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indiGLOW
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Can someone give me the minimum specifications for running a game that uses the GS-PE. I have a very simple destruction derby car game that uses the PE to bounce the cars off one and another, and the players car. This runs fine on my dev platform, P4 3.06, 512 DDR etc. However on the target platform, a Celeron PC (Not sure of Processor, trying to find this out) with 256 RAM, when a car is added that uses the PE the game hangs...
Could someone give me a minimum spec for the target platform PC to run GS-PE.
Note: I am trying to get the info on the target platform PC and will post it here asap. I will also test this on another PC to see if there is some other issue...
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Re: Simple Physics Engine Platform question
[Re: indiGLOW]
#27559
05/18/04 05:06
05/18/04 05:06
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Posts: 698 England, UK
Aaron_H
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Wouldn't it depend on the ammount of physics active at any given moment...? If so, couldn't that change the specs quite a bit. Please post details about the ammount of physics objects that you are using and maybe somebody could help (although I do not know much about physics myself, So I cannot help ).
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Re: Simple Physics Engine Platform question
[Re: ventilator]
#27561
05/18/04 05:57
05/18/04 05:57
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indiGLOW
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Yes maybe your right Ventilator... considering we are talking about extreamly simply PE use, i.e 10 cars using simple box collision PE, gravity and friction...
I will research a little more and post here when I know more...
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Re: Simple Physics Engine Platform question
[Re: indiGLOW]
#27562
05/18/04 20:06
05/18/04 20:06
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indiGLOW
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I have removed all references to the PE and now the game runs on the target platform so I presume this is as you say the fact that the PE is system resource hungry... I am not getting a warning or error message, just the game either drops out to windows or hangs and requires a reboot of the machine.... Could someone from conitec confirm/deny the 256Mb PE spec suggested? Or am I missing something? Thank you.
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Re: Simple Physics Engine Platform question
[Re: indiGLOW]
#27564
05/18/04 20:16
05/18/04 20:16
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Posts: 7,441
ventilator
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with 128mb you will have problems with windows alone! ...i think the problem just would occur with lots of contrained entities (like 10 cars? )...
ode will get a new solver soon. -> http://q12.org/pipermail/ode/2004-May/012806.html i don't know when/if this solver will be reasonably stable and when marco will implement it into a6.
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Re: Simple Physics Engine Platform question
[Re: ventilator]
#27565
05/18/04 20:57
05/18/04 20:57
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Joined: Oct 2003
Posts: 1,550 United Kingdom
indiGLOW
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The target machines im using have 256MB RAM and the crash happens when I add the first car! (I am adding the car in-game with a button press)
Although I am trying to get at least 9 of these very simple cars (Just Box Physics)
Last edited by indiGLOW; 05/18/04 21:26.
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Re: Simple Physics Engine Platform question
[Re: indiGLOW]
#27566
05/19/04 17:22
05/19/04 17:22
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Joined: Oct 2003
Posts: 1,550 United Kingdom
indiGLOW
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Out of curiosity is there a way to simply initialise the PE? i.e turn it on without doing any actualy calculations to see if the solver is too large for the target platform memory/spec. This project is due for release at the end of this month, with a final beta due the end of this week so a quick response would be most beneficial. For now I will have to work without the PE as that seems to be the only way to run the game. Thanks in advance guyz what would I do with out you?
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Re: Simple Physics Engine Platform question
[Re: indiGLOW]
#27567
05/21/04 02:00
05/21/04 02:00
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Posts: 1,550 United Kingdom
indiGLOW
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Can someone point me at a minimum spec for just starting the PE, i.e adding one cube/box that is bound by gravity etc. As I suspect that there is another reason for this system crash... This is the first time i have used the PE so it could easily be user error!
I will email conitec directly anyway.
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