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Re: Torque 3D
[Re: JustOneOldMan]
#274794
06/28/09 15:13
06/28/09 15:13
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Joined: Oct 2006
Posts: 1,245
AlbertoT
Serious User
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Serious User
Joined: Oct 2006
Posts: 1,245
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I've seen these types of arguments since there have been game engines available to the public, and they always turn from informative threads into a "this engine is great and that engine sucks" kind of thing. I usually never get drawn into them because they always seem to be perpetuated by a few people who (usually) don't even own the engine their arguing for. Yes and no The most important feature of a game engine is stabillity You should have made intensive test before writing a review, no question On the other hand people who are familiar with game engines can express their valuable opinion about other characteristics such as the workflow or the scripting language even with a superficial knowledge of the engine same as you probably do with the type of software you used to in your professional life
Last edited by AlbertoT; 06/28/09 15:19.
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Re: Torque 3D
[Re: JustOneOldMan]
#274918
06/29/09 07:47
06/29/09 07:47
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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So it indeed depends on your point of view and your projects. Nobody forces you to do something you dont want to do. Yeah indeed It depends like Frank_G said on your project, how you work, if you have a team or not, if you begin 3D or not etc ... if you begin 3D A7 can be a very good engine indeed. Once you ar no more beginner, you can also try out other 3D tools ! A7 will always have a place for new comers to 3D and kids indeed, and also advanced users that like it (i have A7 , and i think i'll buy A8 ) !! It only depends on your goal, what workflow you expect , features you need etc ...
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Re: Torque 3D
[Re: Machinery_Frank]
#275687
07/02/09 08:09
07/02/09 08:09
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Here are my new specs:
CPU: AMD Phenom IIx4 945 3.01GHz RAM: 8GB DDR3 1333MHz GPU: nVidia GeForce GTX 260 216 cores HD: 640 GB WD 7200rpm and a really fast CD/DVD burner.
[...] After all, a high-end computer deserves a high-end engine to work with, right?? Right. Okey then, this scene needs that specs? I'm not gonna earn a pc with that specs within the next 2 years, most probably. Means, I couldn't play that scene within reasonable framerates. Or, is there an automatic fallback like in Unity?
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Re: Torque 3D
[Re: Pappenheimer]
#275697
07/02/09 08:19
07/02/09 08:19
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Okey then, this scene needs that specs? I'm not gonna earn a pc with that specs within the next 2 years, most probably. Means, I couldn't play that scene within reasonable framerates. Or, is there an automatic fallback like in Unity? Strange logic. Nobody told that you need these specs to play an island scene in T3D. This user ist just amazed about his new 2000$ PC. Even the older TGEA had fallbacks of every shader. The rest is how you build the game (LOD stages, polygon count, texture size). This is the same approach to be taken into consideration with every engine.
Models, Textures and Games from Dexsoft
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Re: Torque 3D
[Re: Machinery_Frank]
#275698
07/02/09 08:19
07/02/09 08:19
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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@Frank_G : Be always objective -The scene is really empty - It's only very good textures : the two buildings are simple. -On the last picture of his blog the texture on terrain is very very deformed and it looks weird ,and it's noticeable at first look ! TGEA don't have a voxel terrain compared to C4 that allow holes, caves and no texture deformation like in traditionnnal terrain. In fact the lightening is good , the water is good , the sky is good. It's a simple 3D quality textures and simple design. is excited like crazy how well and easy the tools workIn fact he should post a video about workflow and panels for editing things, caus scrennshots just show a simple very good little level. It has taken 3 days to make textures and the two or three models and the tree , but i hope he have not spend 3 days importing assets to TGEA
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Re: Torque 3D
[Re: ratchet]
#275703
07/02/09 08:23
07/02/09 08:23
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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ratchet: This was just about the workflow and not the textures. Look at the amount of grass (you cannot place it manually in this short time), the good-fitting wall, the nice lighting the alignment and scale of models. It has been made in a couple of hours by a hobby user (18 years old).
Of course this is not a perfectly sculpted voxel terrain, has not an immense amount of architectural models and no intense game-play. There are other projects to check this.
I was just talking about beginner stories. Such kind of stories spread fast and are good marketing.
Models, Textures and Games from Dexsoft
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