I will do thanks Marc. However it pretty much just points to this thread.
Can you give me a simple PE code example. One that will turn on the PE and apply physics to an object. I will test this on the target platform and then I will know if it will work.
My Code is pretty simple, i use a run-time handle to test if PE has been set on, if it has it runs the following commands. I have just posted my PE commands in case there is something obvious that would prevent them running on Celeron 2 900
Code:
// Later in the code............. Entities Action Code
phent_settype( My, PH_RIGID, 0 );
phent_settype( My, 0, 0 );
phent_settype( My, PH_RIGID, PH_BOX );
phent_setmass( My, 20000, PH_BOX);
phent_setfriction( My, 45);
my.enable_friction = on;
// Before Move Code.............
TruePhysics_On){phent_settype( my, 0, 0 );
// After Move Code.............
phent_settype( my, PH_RIGID, PH_BOX );
This all works fine, the friction/weight/gravity needs tweaking, but it runs. When you add cars and they hit each other they bounce away, roll and crash. However as soon as you add a car on the target platform the game crashes out to windows without a message.
I have managed to get an error in the Kernal32.dll if I run the game in a window and it crashes.
If this is not enough I can send a copy of my WDL.