Hi,

I am very new to vertex shaders. Could anybody please explain the terms in the following shader code?

http://www.inode.at/baop/wiki/index.php?FurShader

what does the terms "technique", "pass 1", etc mean?
what is zWriteEnable=true, alphaBlendEnable=true ?

Are they available in any of the A6 manuals?

thanking you in advance