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Re: GED-Public BETA Test - version 0.12
[Re: Nowherebrain]
#273447
06/23/09 00:20
06/23/09 00:20
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Some things hardly needed :
Instead of changing values by entering them , is it not possible to have some invisible slider in the field ? Like in Blender , when you keep pressed mouse in a name field and drag left or right , the values increases or decreases : lot of Modelers , editors have that simple feature ! Perhaps GED uses old interface not having that implemented ?? For object properties : -A list box with the list of standard shaders -4 slots to put 4 textures for the model and it's shader It is planned to attach actions to models also from GED ? And possibility to edit script from GED (it would open SED directly) ? Also implement map properties panel with sun , ambient could it be possible ? Well , GED is really great , i can't go back to WED, but we must caus of script Keep up leveling it up
Last edited by ratchet; 06/23/09 00:20.
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Re: GED-Public BETA Test - version 0.12
[Re: Zapan@work]
#275947
07/02/09 20:47
07/02/09 20:47
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Joined: Oct 2008
Posts: 513
Carlos3DGS
User
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User
Joined: Oct 2008
Posts: 513
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Please check that you're using the Engine Version V7.78b beta/released. Older engine Versions won't work with GED! The latest gamestudio version I can find is the current 7.77 Mabe this is easy and I just overlooked it... But I cant find the beta versions anywhere in the forums or on the downloads page. Is the beta public or is it closed beta? If it is public, could someone link me to where I can find it?
Last edited by Carlos3DGS; 07/03/09 10:09.
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Re: GED-Public BETA Test - version 0.12
[Re: Carlos3DGS]
#276514
07/05/09 13:11
07/05/09 13:11
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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THe gamestudio Betas are only for PRO users, so we'll have to wait(unless you have a Pro version ) Greets Rackscha
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: GED-Public BETA Test - version 0.12
[Re: Rackscha]
#276540
07/05/09 15:17
07/05/09 15:17
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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If thats the case, then wouldnt it be more SENSIBLE to make the [GED-Public BETA Test thread] only contain GED updates that require PUBLIC Beta A7 revisions?
Or at least CLEARLY state that 'this' GED update is for "closed" beta testers only...
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: GED-Public BETA Test - version 0.12
[Re: Nowherebrain]
#276956
07/07/09 09:11
07/07/09 09:11
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Joined: Jul 2005
Posts: 1,930 Austria
Dark_samurai
Serious User
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Serious User
Joined: Jul 2005
Posts: 1,930
Austria
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A new Featurerequest: The normal magnet tool combined with perlin noise. I've seen that in a video of the far cry 2 editor. You create a mountain and at the same time the mountain get's a natural look because of the perlin noise distortion. => the perlin noise is not used on the whole terrain but only on the place where you do something with this magnet-noise tool.
I hope you understand what I mean.
Additionally a vegetation tool would be cool. It's like painting on the terrain, but instead of color, random plants are placed.
ANet - A stable and secure network plugin with multi-zone, unlimited players, voip, server-list features,... (for A7/A8)! get free version
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