Thank you
now back on topic... will there be a demo for this latest version?
Copper Trial 1.0 is already available. You may enable it (optionally) after you've installed Zinc. No banners or pop-ups, there's just a tiny "Activate Copper 1.0 Trial" button in Intense X's About page.. I didn't release Zinc to promote Copper, I did it so I can take down the outdated Intense Pathfinding 2 product since people had many problems installing it to their projects.
It's says "First person weapon system" here so how easy is it to make a third person game (like GTA) and top down game (like Warcraft 3) with the Copper version?
Hello ortucis,
IntenseX is mainly an open source package of a bunch of features that we've written using optimized code found in modern games and converting them to lite-c. My main source of inspiration comes from the excellent
Ai Game Programming Wisdom and Game Programming Gems series which I highly recommend for everyone. I'm also an affiliate of
igda where some of the most highly respected game programmers can be found such as Buckland (ai-junkie), Reynolds (Sony), Orkin (Monolith) and Porcino (LucasArts) and some lesser known ones like... Doug (conitec ex-employee
).
The idea behind Intense X is that you can add and remove any feature you like by using panels from inside WED, and also be able to fully customize those features to suit your game needs, again, by just using panels.
If you are a non-programmer, you shouldn't buy Copper for making a GTA clone or Warcraft 3 game since its features will not be enough to make a game like that. As we add more features to further Intense X editions, we'll be releasing different game genre demos that can be made with IX and no programming. As it stands, Copper comes with only an FPS demo game called Standoff. If you like, stop by our forums and
vote for Intense X Silver's wishlist, coming up this August.
If you are a programmer, you can benefit from some of Intense X features, such as the camera system, player/npc movement, ai, weapon system, customizable GUI, Level loader, etc and work on everything else on your own. You won't have to include all of Intense X's features, so even though IX provides a First person weapon system, you don't necessarily have to use it (for a GTA clone, you could use IX's 3rd person weapon system, also available in copper).
To get a better understanding of how Intense X works, I suggest you take a quick look at the
online documentation and
tutorials page.
Is it easy to setup different kind of player cams (third, first, top down, birds eye, over the shoulder.. etc.) using IntenseX?
Intense X offers 3 different camera systems, first, third and free. You can fully customize the third person camera to create top down, over the shoulder, etc, or use the free camera for ultimate control. The player will then be able to cycle through all different camera types you've created.
Third Person Camera PanelCamera Input PanelCheers,
Aris