> Hey Ichiro. You guys need any more help over there yet?
We should be set presently (we have a pair of fantastic interns working away -- woo hoo!), but will let you know if we need more.

> so for you its just an issue of a reusable code base that you already have?
Assuming we're thinking the same way as your clients are, it's a combination of that
and the fact that we have a good chunk of expertise invested in C-Script. Take this coming week, for example. We have a choice between:
* Learning Lite-C, converting tens of thousands of stable C-Script code into Lite-C, making possible modifications to our C++ code to work with that, setting a team up to debug it, creating workarounds for processes that need to be handled differently in Lite-C...
- or -
* ...or we could concentrate on completing the exclusive IGN/FilePlanet/GameSpy/D2D beta to reach their 3 million users.
We may eventually switch to Lite-C, but my team would murder me if we didn't focus on the latter for now.

I'm guessing your clients are under the same constraints. That'll eventually change.