Hi,
Ok for my next projekt i moved to RakNet. I am programing a small RPG for up to 20 Players(and GSTNet doesnt support 20 connections v.v).

Ok since iam able to create+update Entites for every server/client, i have a question about Dead Reckoning.

Currently, i send the information of movement speed of an Entity(if changed. Is 1 or 0 for every direction) and every second i send the position to keep them in sync.

But sometimes (of course), the entity jumps a bit when getting the new position since it isnt 100% at the same place.

Can someone help me to get a simple death reckoning to work?

The perspective is 3rd-Person an a RPGMAKER-Like top view.
The character is controlled by W,A,S,D.

MY first idea was to interpolate between the new position and the entity and not to use the speed vector on the remote entity. SO i would just send the entity position every second. But today its seems iam to stupid to do such a simple task :P.

Maybe someone can help me?

And no, i wont use ANet because i have no MONEY wink

Greets
Rackscha


Last edited by Rackscha; 07/03/09 13:52.

MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development