Originally Posted By: checkbutton
It's also fascinating that even huge projects with million-dollar-budgets can just, let's say, "suck" while small indie project games can really be addicting.


It's why visual coherency and a stable gameplay is MUCH more important than anything else.

For something to look professional, you really don't need next-gen Crysis graphics. You will however need to come up with a visual style that matches the engine you're using and obviously need to make sure gameplay is good.

It's why a Flash game can look a thousand times more professional than some of the projects over here. No offense to people depending on their own 'programmer' art of course.

Quote:
There are also very high quality models etc,
wich I would not call professional, as
they took too much effort to make given their
market-value.


That's clearly a nonsense argument, especially if the final result does look professional. It just means the person who made it, either isn't very good or just not very fast, but still able to achieve a professional looking result.


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