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Re: export complete levels from blender
[Re: ventilator]
#209126
06/01/08 07:22
06/01/08 07:22
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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oh, i didnt check, just thought I'd throw that out.... thats awesome, never using wed except just to assign actions
Edit: actually nvm, seems thats already covered.
Edit: 2 what about animation?
Last edited by lostclimate; 06/01/08 07:35.
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Re: export complete levels from blender
[Re: ventilator]
#209129
06/01/08 08:07
06/01/08 08:07
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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objects exported with animation would be good for swaying trees, windmills, etc, I think it would be very useful. for some reason instancing isnt working for me, im not sure why but heres a quick thing I made : http://rapidshare.com/files/119320806/testlevel.zip.htmlI want to edit the trees and add a shader to there material, but I dont want to go thru and do it to every tree.
Last edited by lostclimate; 06/01/08 14:28.
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