ok step by step what i do
open the model in med. skin editor and export skin to bmp. than make a normalmap with crazybump. than to "edit skin" and "new skin" the standart skin was called "Skin0" and the normalmapskin is now called "Skin1"
i open the model in wed and give the material "metal_shine" like this:
MATERIAL* metal_shine =
{
effect = "normalmap.fx";
}
data normalmap.fx exists