you can make events based off of triggers.
if you hit a trigger, some function will run, executing a piece of code.

that's how i made my RPG games usually before, indeed, idea stolen from RPGmaker :P

(use push values and event_entity to get the triggers setup)

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/