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Re: Some Kind of Shader [Re: Nidhogg] #276954
07/07/09 08:58
07/07/09 08:58
Joined: May 2009
Posts: 258
Chicago
J
Jaeger Offline
Member
Jaeger  Offline
Member
J

Joined: May 2009
Posts: 258
Chicago
The third image looks to be greyscale (black n' white), so is it? If so, it's definitely a spec map. That's what it looks like. However, you never know. Some people use things differently with different shaders. You can also use a black and white image for a height/displacement map as well, for instance.

Btw, those images are *not* called "shaders", and the second two are not really textures. Only the color (diffuse) is the actual texture. The other things, like normal maps, are called "materials". The shader is the code that uses all of the materials to create a special effect with the object. They usually are named like this: "filename.fx" or "danielsshader.fx" (fx is a common abbreviation for the word "effect", so it makes sense, right!? :D).

Hope that helps!

Re: Some Kind of Shader [Re: Jaeger] #276970
07/07/09 09:48
07/07/09 09:48
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Joined: Mar 2006
Posts: 2,252
You can call the ready effect a material, but not a single bitmap and a normal/height/spec/gloss-map is still a texture since they give different information about the surface.

Re: Some Kind of Shader [Re: Hummel] #276987
07/07/09 10:13
07/07/09 10:13
Joined: May 2009
Posts: 258
Chicago
J
Jaeger Offline
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Jaeger  Offline
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J

Joined: May 2009
Posts: 258
Chicago
Ah, really? Maybe I'm wrong. Thanks for the correction if so.

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