Makes sense. I was kinda leaning towards that idea. I DID make a flat plane, and textured it with the materials. Did an engine preview, and it looked great. So I just I'll simply make it an ent that just faces the position of the player/camera, I guess.

So what would be a simple way to code it? I've got a knack for writing code that works, but which is hideously overcomplicated, lol.