I am trying out a camera code that I found in the Aums.

How do I stop the camera from going outside the walls of a house?

I only whant it to stay inside , because now when the player are to close to a wall the camera goes outside....and then I cant see the player....

Code:
if (camera_number == 3) // isometric view

               {

                       camera.x = player.x - 350 * cos(player.pan); // 200 = distance

                       camera.y = player.y - 350 * sin(player.pan); // same value here

                       camera.z = player.z + 200; // above the player 200

                       camera.pan = player.pan;

                       camera.tilt = -30; // look down at the player -30

                       camera.roll = 0;

               }




A6 and A7 Commercial
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Programmer always searching for more to learn and understand. smile