We are indeed preparing a bigger game project. For this reason, I'll be less often in the forum in the next time than I used to be. Some of our developers are assigned to preparing this task, and the two more in fall will be too. This project requires some new features of the engine and editors that might on the long run mean major changes for A7 in the sections of networking, server, physics, and content import. However, I'm not able to tell more at this point.
Sounds great
1st prize: Lite-C and Newton 2.17 by Vasilenko Vitaliy
JCL, is this an in-house motivated project or from a 3rd party? Will the game source be available later?
This thing makes me happy because I ever thought that you always needed a real project to face real gamedev problems and issues to make the engine benefit from it...
Best wishes for your project! - Christian
Re: How many developers?
[Re: HeelX]
#277229 07/08/0913:0107/08/0913:01
Can you say anything on the "type" of game that is being planned? FPS, stragegy, RPG, other? The more info the better, I understand some may be secret.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
Re: How many developers?
[Re: EvilSOB]
#277235 07/08/0913:1907/08/0913:19
I'd love to see a FPS-RPG merger (like Fallout3) thats MMORPG also. I think that would potentially be a cool game, as well as "stretching" the engine in all the directions I want it to go.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
Re: How many developers?
[Re: EvilSOB]
#277239 07/08/0913:3207/08/0913:32