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Re: splatter game
[Re: the_clown]
#277145
07/07/09 23:21
07/07/09 23:21
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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I did, but its a lot of quantity and not a lot of quality... or, at least of what it could be.
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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Re: splatter game
[Re: the_clown]
#277225
07/08/09 12:46
07/08/09 12:46
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
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Posts: 3,232
Australia
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The old videos were all about the splatter quantities and not the qualities. The old videos had very crude zombies, but as you can see from more recent posts, the graphic qualities are always improving.
I develop the same way myself. Design the level with blocks and spheres, get the movements right, then upgrade the models, which Ive been working on elsewhere. Improve the movements, modify the models to match if required.
I see the same development "style" in this thread. Crude models and levels, get movement and splatter close. Add real models, fine-tune movement and splatter. Rinse and repeat...
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: splatter game
[Re: the_clown]
#277230
07/08/09 13:01
07/08/09 13:01
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
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I hope so, it has been a few weeks since the last videos came out. Static screen-shots are nice, but dont give a good "feel" for how its going...
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: splatter game
[Re: Towelie]
#277256
07/08/09 14:22
07/08/09 14:22
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Joined: Mar 2007
Posts: 1,852
alpha_strike
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Serious User
Joined: Mar 2007
Posts: 1,852
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I did, but its a lot of quantity and not a lot of quality... or, at least of what it could be. Sorry, these are the most hated statements for a developer. Sounds like "hm... I have got something very important to say!" Fact is, that those words give no help, cause nobody knows what you are criticising. Try to give your opinion a clear range of clues, which are helpful to get this game to the top.
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Re: splatter game
[Re: Pappenheimer]
#277272
07/08/09 15:52
07/08/09 15:52
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Joined: Feb 2005
Posts: 1,785 Jesusland
Towelie
Serious User
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Serious User
Joined: Feb 2005
Posts: 1,785
Jesusland
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Never mind my previous statement. I thought it might be more helpful than the OMGTHISISGREAT posts.I apologize. The game looks great and I look forward to an update.
Last edited by Towelie; 07/08/09 15:59.
Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide.
A stitch in time saves nine... what the hell does that mean?!?
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