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Re: error list [Re: jcl] #278416
07/13/09 17:17
07/13/09 17:17
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
thx jcl ^^


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Re: error list [Re: jcl] #278538
07/14/09 11:42
07/14/09 11:42
Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
VeT Offline
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VeT  Offline
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Joined: Aug 2004
Posts: 1,345
Kyiv, Ukraine
//This is part of the debugger improvement that is planned for a future version.
Yeahh smile


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Re: error list [Re: VeT] #281382
07/26/09 22:49
07/26/09 22:49
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
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Joined: Jan 2007
Posts: 1,619
Germany
Let's start with explaining this error:

Error E1220
General error: RDENT

I got it, when i created an entity on the server, assigned the player pointer to it and moved around on the server by pressing 2x [0]

Re: error list [Re: Scorpion] #281496
07/27/09 14:28
07/27/09 14:28
Joined: Jul 2000
Posts: 28,094
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,094
Frankfurt
Originally Posted By: manual
An internal crash happened (development version only). Note the circumstances, and contact Gamestudio support.

"Circumstances" here means that they need the script function that caused the crash. Also, make sure that you have the same code on client and server, otherwise the communication to the client won't work. This can cause this error message on the client.

Re: error list [Re: jcl] #281527
07/27/09 16:09
07/27/09 16:09
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
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Scorpion  Offline
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Posts: 1,619
Germany
here a mini testscript. run a server and a client on the same machine and move the then player on the server. After about a second you get a general error. I got RDENT and invalid filename. It's not hard to avoid these errors by just not using the player pointer, but I would be glad if you could tell me what was the cause of the problem.

Code:
#include <acknex.h>
#include <default.c>

void createCharacter(){
	player = ent_create(SPHERE_MDL, vector(200-random(400), 200-random(400), 200-random(400)), NULL);
}

void startServer(){
	session_open("testname");
	level_load(NULL);
}

void startClient(){
	session_connect("testname","127.0.0.1");
	level_load(NULL);
}

void serverEvent(void* address, long clientID){
	switch(event_type){
		case EVENT_JOIN:
		{
			//instead of wait: create character, when client affirms level load
			wait(-0.5);
			createCharacter();
			break;
		}
	}
}

void main(){
	on_server = serverEvent;
	on_s = startServer;
	on_c = startClient;
}



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