I think Vet is right, the fps-independance is a bit of a "fudge" ATM.
Im going to have another look at it shortly, just NEED coffee first.

Glad its user-friendly, thats something I take pride in...

Also guys, I think we may need to change the "name" of the viscosity define.
Because if the terrain size IN QUANTS is small, the viscosity needs to be small to simulate a small body of water.
But when the terrain size is large IN QUANTS, but has the same number of wertices as the small one,
then you need to set the viscosity high to simulate a large body of water.

So maybe "viscosity_scale" or something? Any ideas...


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A8.30.5 Commercial