Originally Posted By: amy
Yes, working with shaders is too low level in Gamestudio. Most competitors (Unity, C4,...) have moved on to some kind of higher level shader generators.

http://aras-p.info/blog/2009/05/05/shaders-must-die/
http://aras-p.info/blog/2009/05/07/shaders-must-die-part-2/
http://aras-p.info/blog/2009/05/10/shaders-must-die-part-3/
Then no one would make anything new. "too low level" is an ugly way to put it, though I can understand if you want some additional higher level options. HLSL with A7 (and especially with the extra functions from default.fx) is easier than Lite-C or C-Script, and indie developers in particular (who often lack the resources to go for a photo-real look [too many games go for that look anyway]) could do with some uniqueness in the graphics department.

I'm stoked they're working on an in-house project, but I think the main changes will be in the editors and workflow, with a few extra functions in Lite-C, because the programming side is already very nice: concise, simple, and powerful.

Jibb


Formerly known as JulzMighty.
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