I think that one physics object per frame can do wonders. If the game runs at 60 fps then that would be ideal for a fake physics engine. At 60 fps, one object would get the physics properties for one of those frames.



I get the picture, the user would think that the game ACTUALLY has a physics engine, when it's really one object per microsecond. This is because the human brain cant pick out what happens every microsecond of time, thus giving the illusion of a real physics engine. Sorry if I'm being too repetitive.

Just a theory


Why can't I get this to work? ... WHY CAN'T I GET THIS TO WOOOOOOOOOOOOORRRRRRRRRRRRKKKKKKKK!!!!!