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Re: 512 The Limit. [Re: Damocles_] #277996
07/11/09 19:54
07/11/09 19:54
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Originally Posted By: Damocles_
Tv does not work the same way as 3D Engines.,
in TV 30FPS are enought to
see a fluit image.

Well, if you coincidentally look in the moment the picture changes it is better to have a TV with 100 or 200 smile

Re: 512 The Limit. [Re: Rei_Ayanami] #278001
07/11/09 19:59
07/11/09 19:59
Joined: Nov 2007
Posts: 1,143
United Kingdom
DJBMASTER Offline
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DJBMASTER  Offline
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United Kingdom
This is quite an interesting read regarding FPS...

http://www.100fps.com/how_many_frames_can_humans_see.htm

Re: 512 The Limit. [Re: DJBMASTER] #278018
07/11/09 20:33
07/11/09 20:33
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
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EvilSOB  Offline
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Posts: 3,232
Australia
Now THAT was a really cool article.
So, in theory, using a slight blur post-process shader will
give a add a "faster" feel to a high velocity game. Hmmmm.

That website is going to get some hits from me next time Im bored at work.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: 512 The Limit. [Re: EvilSOB] #278033
07/11/09 21:28
07/11/09 21:28
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
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the_mehmaster  Offline OP
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Posts: 528
Wagga, Australia
Yes, that is a cool article.
If i remember correctly, the resolution of the human eye is 76 megapixels.
That's about 9000 x 9000 pixels!
Another thing i still can't believe is that the human brain's storage space is a mere 700 megabytes.

Re: 512 The Limit. [Re: the_mehmaster] #278036
07/11/09 21:39
07/11/09 21:39
Joined: Aug 2008
Posts: 2,838
take me down to the paradise c...
Cowabanga Offline
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Cowabanga  Offline
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take me down to the paradise c...
The human brain's storage is 4 times bigger than the british encyclopedia. So the storage is maybe 100 TB. wink

NOTE: The human brain MADE that 700 megabytes. wink

Re: 512 The Limit. [Re: Rei_Ayanami] #278038
07/11/09 21:44
07/11/09 21:44
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Posts: 2,154
Quote:
Well, if you coincidentally look in the moment the picture changes it is better to have a TV with 100 or 200


Fps is not Fps.

An old tube based Monitor needs a higher update frequency
then an LCD screen, simply to make a steady picture.
If you look with a slow motion camera at a tybe monitor,
you will see it flickering, because
the illuminated pixels loose their shining quicker than
the new update comes.
In an LCD screen, the pixel keeps the same brigness, as
it is illuminated by a lamp.

In cinema movies, as said, there are only 25 frames per second used.
but the movement that where fimed, are not static pictues,
as you might think like in a 3d engine. They are exposiors
of moving objects onto film. So their movement is blurred
(motion blurr)
in a 3D engine, the objects usually have no blurr, and
are just the same as if the object stands still.

The human eye can recognise a difference between
objects that are moving tick by tick, as single frames
(as in 3d engines) and as a blurred motion over time as in
normal filmography.

George Lucas used a moving camera for each frame
when making the shots in Star-Wars. During the flight
on the death-star.
The motionblurr was captured with a moving camera, and long
exposure time for each frame.
Thats why it looks cooler than normal frame-by-frame animation
movies.

3d engines should have a high framecount, to simulate the motionblurr effect. As the single objectpositions cant be seen
in such a high framecount.

---

If someone comes up with a cool motion-blurr postprocessing
for a 3D engine, you yould have fluitly playing (looking) games
at 25 FPS...
Maybe one day that will be a GFX card function.

But its not mere smearing. It needs to somehow morph
moving objects over the screen, as if they where
composed of multiple inbetween-motions.

Re: 512 The Limit. [Re: Cowabanga] #278039
07/11/09 21:45
07/11/09 21:45
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
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the_mehmaster  Offline OP
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Joined: Dec 2008
Posts: 528
Wagga, Australia
@cowabanga: It is 700 megabytes, it's just that the brain has mastered compression methods. So it is actually 700mb but equivalent to 100tb.

EDIT: Whoops! must have posted before the refresh.

Last edited by the_mehmaster; 07/11/09 21:50.
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