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Re: Fake Fizziks with commercial edition (A6) [Re: ventilator] #27771
05/23/04 13:26
05/23/04 13:26
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fastlane69 Offline
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fastlane69  Offline
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Ahhh, that looks meaty. Thanks!

Again, I have no reason to doubt that the 3DGS, ODE are slower than Newton; just want to know why.
Thanks again!

EDIT: Read it and interestingly enough, it's apperantly headed in the same O(n) direction Newton is supposedly already on...did I read that right?

Last edited by fastlane69; 05/23/04 13:48.
Re: Fake Fizziks with commercial edition (A6) [Re: fastlane69] #27772
05/24/04 06:42
05/24/04 06:42
Joined: Sep 2003
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San Diego, CA
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Marco_Grubert Offline
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Quote:

EDIT: Read it and interestingly enough, it's apperantly headed in the same O(n) direction Newton is supposedly already on...did I read that right?


Hard to say, since Mr Jerez does not explain how his algorithm works, which IMO makes stability and accuracy claims somewhat dubious.
I am assuming that the O(n*log(n)) is number of total constraints thrown in and not number of constraints per island or something else. The other interesting thing to look at (and again, no documentation or source) would be behavior with near-singular matrices.
Here are some black box box stacking speed comparisons (please note that "Stepfast1" is currently in GameStudio Beta, Quickstep is scheduled for Fall 2004): http://q12.org/pipermail/ode/2004-May/012851.html

Some general information about ODE: http://ode.org/ode-0.039-userguide.html and the Stepfast1 explanation: http://ode.org/ode-0.039-userguide.html#ref58

Quote:

I get the picture, the user would think that the game ACTUALLY has a physics engine, when it's really one object per microsecond. This is because the human brain cant pick out what happens every microsecond of time, thus giving the illusion of a real physics engine. Sorry if I'm being too repetitive.



That was the idea behind George's code. However, it does not work thar way since the object's velocity is reset to 0 whenever you switch objects. That prevents continuous motion. A better way would be to switch objects once it no longer moves or at least have longer switching cycles.

Last edited by Marco_Grubert; 05/24/04 06:46.
Re: Fake Fizziks with commercial edition (A6) [Re: Marco_Grubert] #27773
05/24/04 06:52
05/24/04 06:52
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fastlane69 Offline
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Thanks for the links Marco. I had seen the manual, but was at a loss as to what was what. Thanks again, will check out.

Re: Fake Fizziks with commercial edition (A6) [Re: fastlane69] #27774
05/24/04 17:32
05/24/04 17:32
Joined: May 2002
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ventilator Offline
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ventilator  Offline
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if i remember correctly i read a post by julio in which he stated that ngd has no problems with singular matrices. we don't know much about newton's internals but fact is that while working with it you will curse less than with other physics engines.

btw. -> http://www.physicsengine.com/forum/viewtopic.php?t=376&highlight=

...the other physics engines shouldn't call themselves rigid body dynamics but spongy body dynamics or something like that!

Re: Fake Fizziks with commercial edition (A6) [Re: ventilator] #27775
05/25/04 04:26
05/25/04 04:26
Joined: Sep 2003
Posts: 3,236
San Diego, CA
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Marco_Grubert Offline
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Marco_Grubert  Offline
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Quote:

other physics engines shouldn't call themselves rigid body dynamics but spongy body dynamics or something like that!



So I take it the inital Newton demo has been fixed so that the alien no longer keeps bouncing on the floor and the fan doesn't explode when shooting at it repeatedly?

I am thinking about moving Newton Game Dynamics related posts to General Tools since technical questions are better answered in your forum ventilator and ideological statements don't aid in finding answers to GameStudio's physics engine here.

Re: Fake Fizziks with commercial edition (A6) [Re: I_M_FRUSTRATED] #27776
05/25/04 04:46
05/25/04 04:46
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Doug Offline
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Doug  Offline
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A physics question *I* can answer.

Quote:

but the docs look like they're for A6 pro (newtonsplash.tga). aren't you only allowed to have the A6 splash screen on startup?




You are required to have the A6 splash screen first (one second), after that you can show as many splash screens as you want.


Conitec's Free Resources:
User Magazine || Docs and Tutorials || WIKI
Re: Fake Fizziks with commercial edition (A6) [Re: Doug] #27777
05/25/04 04:54
05/25/04 04:54
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fastlane69 Offline
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fastlane69  Offline
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LOL
When Doug steps in to start answering questions on SPLASHSCREEN is when the thread has all but fizzled out, eh?


Re: Fake Fizziks with commercial edition (A6) [Re: fastlane69] #27778
05/25/04 07:21
05/25/04 07:21
Joined: May 2002
Posts: 7,441
ventilator Offline
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ventilator  Offline
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...i agree that newton related stuff belongs to the newton forum and i am sorry for the posts which contain too much silly badmouthing!

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