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Re: How to start coding a plugin for WED? [Re: MCKiller] #277909
07/11/09 11:53
07/11/09 11:53
Joined: Jun 2009
Posts: 43
MCKiller Offline OP
Newbie
MCKiller  Offline OP
Newbie

Joined: Jun 2009
Posts: 43
Hmmm. Or can I use all MED stuff in WED, too? And only the
GetEditInterface() is a special function for WED or is not documented?

Re: How to start coding a plugin for WED? [Re: MCKiller] #278234
07/12/09 18:58
07/12/09 18:58
Joined: Jun 2009
Posts: 43
MCKiller Offline OP
Newbie
MCKiller  Offline OP
Newbie

Joined: Jun 2009
Posts: 43
A new Problem:
I have a path with many points and I want to put them all to the ground with my WED-plugin.
At the moment it is a lot of manual work, because the ground is wavy.
Actually we do it in the GameEngine itself, after each level- load but this cost a lot of time.

Is there a way to use something like c_trace in a plugin for WED? Than it would be possible to make a trace from each point and put it to the ground.
Thanks..

Re: How to start coding a plugin for WED? [Re: MCKiller] #280740
07/24/09 01:33
07/24/09 01:33
Joined: Aug 2005
Posts: 186
Beneath the Surface
alpha12 Offline
Member
alpha12  Offline
Member

Joined: Aug 2005
Posts: 186
Beneath the Surface
Originally Posted By: MCKiller
Me again.

I created my first WED Plugin and it works. Now I want to fill it with some usefull stuff but I can't find any documetation about functions like:

gp_WedInterface->object_GetEditInterface();

The documetation of the medwed SDK is only for the SED.
Where can I get a list of all Classes/Functions (with short descriptions) which I can use in my WED plugin?



have tried using doxygen?it will help you atleast to categorize/access method to function/classes, http://www.stack.nl/~dimitri/doxygen/

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