function event_handler()
{
if (event_type == EVENT_IMPACT)
{
printf("id= %.0f id= %.0f", (double)me.skill79, (double)you.skill79);
}
}
action ent1_move()
{
wait(1);
c_setminmax(me);
me.emask |= ENABLE_IMPACT;
me.event = event_handler;
me.skill79 = 1;
while(me != NULL)
{
c_move(me, vector(-40 * time_step, 0, 0), vector(0, 0, 0 * time_step), IGNORE_PASSABLE | IGNORE_YOU);
c_rotate(me, vector(0,0, 20 * time_step), IGNORE_PASSABLE | IGNORE_YOU);
wait(1);
}
}
action ent2_move()
{
wait(1);
c_setminmax(me);
me.emask |= ENABLE_IMPACT;
me.event = event_handler;
me.skill79 = 2;
while(me != NULL)
{
c_move(me, vector(30 * time_step, 0, 0), vector(0, 0, 0 * time_step), IGNORE_PASSABLE | IGNORE_YOU);
c_rotate(me, vector(0,0, 10 * time_step), IGNORE_PASSABLE | IGNORE_YOU);
wait(1);
}
}
function main()
{
video_mode = 9;
level_load ("");
vec_set(camera.x,vector(0, 200, -1000));
vec_set(camera.pan,vector(0, 90, 0));
wait(-2);
ENTITY* ent1 = ent_create ("ent1.mdl", vector(400, 40, 0), ent1_move);
ENTITY* ent2 = ent_create ("ent2.mdl", vector(-400, 0, 0), ent2_move);
}