//////entitys\\\\\\
VECTOR* maken_munt;
ENTITY* ent_munt;
/////voids\\\\\
void maak_kast()
{
while(1)
{
ent_munt = ent_create ("munt.mdl", vector(100, 0, 20), NULL); // create the coin
ph_setgravity (vector(0, 0, -386)); // set the gravity
phent_settype (ent_munt, PH_RIGID, PH_POLY); // set the physics entity type
phent_setmass (ent_munt, 15, PH_POLY); // and its mass
phent_setfriction (ent_munt, 50); // set the friction
phent_setdamping (ent_munt, 40, 40); // set the damping
phent_setelasticity (ent_munt, 50, 20); // set the elasticity
}