Hi,

I'm a beginner with Physics and i've got a question. When I create a coin (munt) the coin does'nt stop by the hollow cube made in 3DGS Level editor.

Here's the code:

Code:
//////entitys\\\\\\

VECTOR* maken_munt;
ENTITY* ent_munt;

/////voids\\\\\

void maak_kast()
{
	while(1)
	{
		ent_munt = ent_create ("munt.mdl", vector(100, 0, 20), NULL); // create the coin
		ph_setgravity (vector(0, 0, -386)); // set the gravity
		phent_settype (ent_munt, PH_RIGID, PH_POLY); // set the physics entity type
		phent_setmass (ent_munt, 15, PH_POLY); // and its mass
		phent_setfriction (ent_munt, 50); // set the friction
		phent_setdamping (ent_munt, 40, 40); // set the damping
		phent_setelasticity (ent_munt, 50, 20); // set the elasticity
}



Do I have to set some things in the level editor? I've used PH_poly because PH_BLOCK, SPHERE and CILYINDER does'nt do what I want...