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Re: Working env mapping script [Re: the_mehmaster] #278097
07/12/09 07:12
07/12/09 07:12
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
include mtlFX.c or .h or something like that from the templates, cant remember what it is, but it has a envmap shader. in it, its what i am using for fish food on the fish temporarily.

Re: Working env mapping script [Re: lostclimate] #278320
07/13/09 05:55
07/13/09 05:55
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
User
the_mehmaster  Offline OP
User

Joined: Dec 2008
Posts: 528
Wagga, Australia
No, didn't work. Is it something to do with the fact that it is a .hmp that the shader is applied to?

Re: Working env mapping script [Re: the_mehmaster] #278388
07/13/09 12:48
07/13/09 12:48
Joined: Jul 2004
Posts: 1,710
MMike Offline
Serious User
MMike  Offline
Serious User

Joined: Jul 2004
Posts: 1,710
could someone complile a shader environment, so he/she can execute, and see if its code, or hardware problems?

Re: Working env mapping script [Re: MMike] #281880
07/29/09 07:55
07/29/09 07:55
Joined: Dec 2008
Posts: 528
Wagga, Australia
the_mehmaster Offline OP
User
the_mehmaster  Offline OP
User

Joined: Dec 2008
Posts: 528
Wagga, Australia
Quote:
could someone complile a shader environment, so he/she can execute, and see if its code, or hardware problems?

That is what I would like, please.
Environment mapping is very much important to the look of our game..
Any help appreciated, from anyone.

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