A new Problem:
I have a path with many points and I want to put them all to the ground with my WED-plugin.
At the moment it is a lot of manual work, because the ground is wavy.
Actually we do it in the GameEngine itself, after each level- load but this cost a lot of time.

Is there a way to use something like c_trace in a plugin for WED? Than it would be possible to make a trace from each point and put it to the ground.
Thanks..