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Re: Fluid Dynamics for lower editions
[Re: the_mehmaster]
#278481
07/14/09 06:52
07/14/09 06:52
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
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I think it will be "faster", but seeing as it is less controllable, its not so good. UNLESS conitec found a workaround for the timing issue. You never know, they may have some-one who is a better programmer than me. Possibly...
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: Fluid Dynamics for lower editions
[Re: EvilSOB]
#278483
07/14/09 06:56
07/14/09 06:56
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Joined: Dec 2008
Posts: 528 Wagga, Australia
the_mehmaster
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they may have some-one who is a better programmer than me. maybe..but unlikely
Last edited by the_mehmaster; 07/14/09 06:59.
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Re: Fluid Dynamics for lower editions
[Re: VeT]
#278525
07/14/09 10:47
07/14/09 10:47
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Joined: Dec 2008
Posts: 528 Wagga, Australia
the_mehmaster
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When there would be released v2 ? You mean the newton interface? I just got some replies in the 'water particle bitmaps' thread. Particles will be in this release. I've decided to release everything (updated demo 1, demo 2, demo 3, tutorial) at once. I expect completion in a few days or so. Sooner if i get my other projects finished. Sorry about the release getting delayed.. New projects keep popping up! Would you rather i modify your buoyancy demo or make an entirely new one? [EDIT]Well i have actually already modified your buoyancy demo, i was just wondering whether you'd rather me make a new one.
Last edited by the_mehmaster; 07/14/09 11:08.
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Re: Fluid Dynamics for lower editions
[Re: VeT]
#278649
07/14/09 22:50
07/14/09 22:50
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Joined: Dec 2008
Posts: 528 Wagga, Australia
the_mehmaster
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Well if you really want to download it: LitecNewtonFluidMod Note that this isn't the newest version, nor the best. It's just the most stable so far. Just run your buoyancy demo normally. The transparent cube has been replaced with a fluid. At the moment, you cannot change levels and back again, otherwise the fluid will be gone. That is fixed in the unstable version. [EDIT] You must '0' move the camera to get it into a position where you can see the fluid.
Last edited by the_mehmaster; 07/14/09 22:57.
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